From a learning approach to an integrated line of products
CodyRoby is a method that allows to play and learn through programming and computational thinking, at any age and without the use of any device. It was invented by University Professor Alessandro Bogliolo, once the organizer of European Code Week, who has been promoting and spreading computational thinking for years, educating thousands of teachers.
CodyRoby is therefore an unplugged coding solution.
Today, CodyRoby tools take a concrete form, a full line of products, designed for schools and educational environments.
A full line of STEAM and coding sets
by Prof Alessandro Bogliolo, the italian father of computational thinking
CodyRoby Rug
A real chessboard of 2,5x2,5 m compliant with the CodyRoby method, made of the highest quality material certified for school use, starting from kindergarten.
In addition to the classic interlocking tiles (25), the rug is equipped with a modular border (8 pieces) that allows everyone to indicate space coordinates.
A square hole in the center of each tile allows you to insert dowels (25 + 25 included) measuring 15x15 cm and which can be detached and replaced at will, to readjust the carpet in few seconds and prepare
it for different uses.
In addition to the tiles present in the basic set (numbers, mathematical signs and CodyMaze QR codes) there are also additional extensions: CodyFeet and CodyColor, containing 69 tiles, and the CodyMath and CodyWord set, containing 50 tiles.
CodyRoby Cards
CodyRoby is also available as a classic playing cards game... but with an extra (computational) gear!
The CodyRoby Table Set includes: 62 playing cards (9x5 cm), the chessboard (15x18 cm), 5 pawns and 46 Tiles. The cards include the commands Go Forward, Turn Left, Turn Right, the constructs of Repeat and Selection, Procedure Definition, Procedure Invocation, Joker.
The Classroom Set includes 12 CodyRoby tabletop sets.
CodyRoby’s giant cards measure 15x27 cm and are the same 62 cards
as the standard CodyRoby set but much larger. They come with 8 units,
6 sensors, 8 targets. They allow students to identify with Cody and with Roby and move accordingly around a physical space instead of moving pawns.
CodyRoby Kit with Bee-Bot
An exciting idea: to combine the CodyRoby method with one of the
everytime STEM best-seller Bee-Bot, the robotic bees. The set includes a new path designed to support the activities and brand-new educational activities guide written by Professor Alessandro Bogliolo!
The kit consists of:
• 6 Bee-Bots
• A new path for Bee-Bot inspired by CodyRoby method
• Two sets of CodyRoby cards
• A set of giant CodyRoby cards
• New illustrated didactic activity sheets designed by Professor Bogliolo.
CodyColor Puzzle
Alessandro Bogliolo’s unplugged coding becomes a puzzle for educational environments, such as schools, after schools center, museums.
With colored pieces and universal joints, the puzzle allows to compose shapes, paths, drawings and games, useful for the development of computational thinking.
The set includes a teacher’s guide that offers many activities designed and described by Alessandro Bogliolo, professor at the University of Urbino and ambassador of Europe Code Week.